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    Readings

    On this page, you will find a list of resources that have been invaluable in Natalie's studies.

    Kurt, Dr. S. (2016). Assure: Instructional design model. Retrieved from

    https://educationaltechnology.net/assure-instructional-design-model/
     

    This article outlines the ASSURE instructional design model. The steps outlined include analyzing learner

    attributes, stating standards and objectives, selecting strategies and materials, utilizing technology, requiring learner participation, and evaluating and revising the instruction.

    Padgett, D. (2020). Learning theories: Understanding the 4 major ones for the classroom. Retrieved from

    https://www.leaderinme.org/blog/learning-theories/
     

    This article discusses the four major learning theories: Behaviorist, Cognitive, Constructivist, and Humanist. It also

    discusses their roles in modern education. It explains how each theory contributes to teaching practices and connects these concepts with the Leader in Me program.

    Rojas, S. (2025). Types of visual content proven to boost learner engagement. Retrieved from

    https://www.shiftelearning.com/blog/10-types-of-visual-content-elearning
     

    This article provides strategies to enhance engagement in eLearning courses. The strategies outlined are

    interactive videos, quizzes, podcasts, characters, micro-content, challenges, gamification, and scenarios. It emphasizes the importance of active learner participation to improve retention and course completion rates.

    Siang, T. Y. (2025). Bad design vs. good design: 5 examples we can learn from. Retrieved from

    https://www.interaction-design.org/literature/article/bad-design-vs-good-design
     

    This resource provides examples of bad design alongside counter-examples of good design. It emphasizes

    the importance of avoiding common pitfalls and translating design theories into applicable solutions. The topics outlined are information overload, mystery meat navigation, adding friction to user actions, clever design that ignores usability, and superfluous animations.

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